Relics Guide: Buffs & Best Picks
Learn how Anime Adventures Relics work, from PEN and PWR to Steel Shiv, Kunai, raid drops, equip rules, and smart picks for your team.
How Anime Adventures Relics Work
Anime Adventures Relics are the difference between a unit that merely clears waves and one that actually carries a raid. If your damage dealer feels weak despite a good level and setup, a relic can add the missing damage type, penetration, or raw power without changing your entire roster. This guide breaks down how Anime Adventures Relics work, which buffs matter, and how to spend materials on picks that fit your team.
Relics arrived in Update 7 alongside damage types. They are equippable items that boost a unit's damage or usability. They do not replace levels or team placement; they patch a weakness or amplify a strength. The practical rule is simple: match the relic's buff to the unit's damage type and job. A physical PEN relic on a magic carry wastes most of its stat line.
The core system is explained through the game's relic buff types and listed effects, but you do not need to memorize every number to make good choices. Start by asking what your team lacks: raw percentage damage, resistance cutting, level-scaled power, or crit consistency. Then pick the relic that solves that problem without duplicating a unique item you already use.
Relic Buff Stats Explained
Every Anime Adventures Relics item is built from a few buff families. The label on the relic tells you what it affects, so read the damage type before you equip it.
| Buff | What it does | Best when | Watch out |
|---|---|---|---|
| % DMG | Raises damage of that type by a percentage | Your unit already has a strong base kit | It only helps matching damage types |
| PEN | Penetrates enemy resistances | A target's resistance is cutting your damage | It is not a raw damage percentage |
| PWR | Raises DPS/upgrade and scales with unit level | Your unit is high level enough to benefit | The displayed value changes when equipped |
| Physical Crit Chance | Raises the chance for physical crits | Your physical unit already hits hard | It does nothing for non-physical damage |
Resistance is the reason PEN matters. Damage taken through resistance follows 100 / (100 + Resistance). An enemy with 150 Magic Resistance takes 100 / 250, or 40%, of your Magic Damage. That is a massive cut. PEN pushes back against that reduction, which is why a PEN relic can outperform a small damage roll against a resistant boss.
PWR is the stat that confuses people most. It increases DPS/upgrade and scales with the unit's level. The amount shown can change when you equip it, reflecting that level scaling. A low-level unit will not get the same value as a high-level one. Do not compare PWR rolls in isolation; compare them on the unit that will actually wear the relic.
Best Craftable Relics for Early Teams
Two crafts are clearly listed with costs: Steel Shiv and Kunai. Both need 10 Steel Ingots and 4,000 Gold. Because they share materials, craft based on your weakest link, not collection completion.
| Relic | Materials | Gold | Effects | Best fit |
|---|---|---|---|---|
| Steel Shiv | 10 Steel Ingots | 4,000 | +1%-4% Physical DMG; +0.5-2 Physical PWR; +20-40 Physical PEN | Physical all-rounder |
| Kunai | 10 Steel Ingots | 4,000 | +2%-8% Physical Crit Chance | Physical crit unit |
Steel Shiv is the safer first craft for a physical team because it touches three useful stats: damage, PWR, and PEN. That mix helps a unit contribute against mixed enemies instead of overcommitting to one stat. The low roll is much weaker than the high roll, so treat the range as a real variance band, not a guaranteed max. Kunai is more focused. If your unit already has strong physical hits and only needs more crit consistency, Kunai can be the better fit. Neither relic belongs on a magic or fire carry, because their stats are physical.
Before spending 4,000 Gold, check whether you can move an existing relic. Relics can be unequipped, so a shared Steel Shiv can travel between physical units. Crafting a second copy is only worth it when two units need the same effect on one team.
Raid and Drop Relics: What to Chase
The rest of the Anime Adventures Relics pool is more specialized. Some are tied to raids, others to map drops, and one has a random roll. For the map-drop relics, treat the listed source as historical unless the current game shows it active.
| Relic | Requirement or acquisition | Effects | Best use | Caveat |
|---|---|---|---|---|
| Awakened Tear | 25 Tear | +25% all damage in Storm Hideout raids; stacks | Storm Hideout farming | Mode-specific, listed max 3 |
| Awakened Double Tomoe | 50 Tear | +50% all damage in Storm Hideout raids; stacks | Storm Hideout farming | Mode-specific, listed max 2 |
| Black Blade: Autumn Water | Past Thriller Park drop, small chance | +30-50 Physical PEN | Physical units against resistance | Availability may vary; do not assume it is farmable |
| Hellfire Blade | Past The Fire drop, 20% chance | +2%-5% Fire DMG; Remnant Flame: 5%-10% damage against burning enemies; one random roll | Fire and burn teams | Random roll can miss your preferred stat |
Storm Hideout relics are the clearest example of mode-specific value. Awakened Tear and Awakened Double Tomoe add all damage inside that raid, and their effects stack. If you are not farming Storm Hideout, those stats do nothing for story or other modes. Build them only when the raid is your current goal, and use the lower-tier Tear version while you work toward the stronger one.
Hellfire Blade is broader on a fire team but less predictable. The fixed fire damage and burning-enemy bonus are useful if your unit applies burn. The third line can roll Fire PWR, Physical DMG, or Magic DMG, so it can fit different carries, but you cannot choose the result. A 20% drop chance also does not mean five runs guarantee one; each run is its own roll. Do not chase a perfect Hellfire Blade unless you can tolerate variance.
Black Blade is a pure PEN stick. That makes it valuable when a physical unit hits a resistant wall, but less exciting in easy content where resistance is not the bottleneck. Its listed drop is a small chance from Thriller Park, so treat it as a bonus, not a guaranteed progression step.
Equip Rules and Best-Pick Cheat Sheet
Anime Adventures Relics follow a few hard rules that change how you build. Ignoring them leads to wasted Gold and clunky teams.
| Rule | What it means | Practical move |
|---|---|---|
| Epic or below cannot equip | Low-rarity units cannot use relics | Save relics for units that can actually equip them |
| One of each Unique relic per team | You cannot duplicate the same unique relic | Spread unique relics or swap between runs |
| Relics can be unequipped | Relics are movable between units | Build a shared pool instead of crafting duplicates |
| No Rare or Secret relics | Those rarity labels are not in the current relic pool | Do not chase nonexistent rarity tiers |
The Unique rule is easy to trip over. Two units cannot both hold Mirrorblade on one team, for example. If you want the same effect on two units, you need a different relic for the second slot or a plan to swap between stages. That is why a small, flexible relic pool often beats a pile of duplicates.
The best Anime Adventures Relics pick is the one that fixes your team's bottleneck. Use this cheat sheet as a starting point, not a tier list.
| Goal | Best-fit relic | Why | Avoid if |
|---|---|---|---|
| Physical all-around | Steel Shiv | Physical DMG, PWR, and PEN in one slot | Your carry deals magic or fire only |
| Physical crit | Kunai | Up to 8% physical crit chance | Your unit lacks physical damage |
| Physical resistance breaker | Black Blade: Autumn Water | 30-50 physical PEN | You do not own it or need general stats |
| Storm Hideout damage | Awakened Tear or Double Tomoe | Raid-only all-damage boost | You are not farming that raid |
| Fire or burn damage | Hellfire Blade | Fire DMG and a burning-enemy bonus | You need a guaranteed magic roll |
| Magic-specific | No dedicated magic relic among the listed effects | Hellfire can roll Magic DMG, but randomly | You need reliable magic buffs |
| Support or utility | No dedicated support relic among the listed effects | The shown relics are damage-focused | You expect healing or cooldown help |
Quick equipping checklist:
- Match the relic's damage type to the unit's damage type.
- Use PEN when a boss's resistance is the problem.
- Use PWR on high-level units that can scale with it.
- Swap relics between stages before crafting duplicates.
- Skip Epic and below units entirely.
When two units compete for one relic, give it to the unit that attacks more often or contributes more damage in the mode you are playing. Because relics can be unequipped, you can move a Steel Shiv from your main physical carry to a secondary carry between stages. That flexibility is the real value of Anime Adventures Relics: you are building a pool, not locking items to one unit forever.
If you need magic or support utility, check the live relic list before crafting. Hellfire Blade's magic line is random, and no dedicated support effect appears in the listed relic set. Do not force a damage relic onto a support unit just to fill a slot.
FAQ
What are Anime Adventures Relics? They are equippable items introduced in Update 7 that boost a unit's damage or usability. Depending on the relic, they can add percentage damage, PEN, PWR, or physical crit chance.
Can you equip Anime Adventures Relics on any unit? No. Epic-rarity units and below cannot equip them. You also cannot put two copies of the same Unique relic on one team, though you can unequip and move relics between units.
Which Anime Adventures Relics should I craft first? For a physical team, Steel Shiv is the safest first craft because it adds physical DMG, PWR, and PEN. Kunai is better if you specifically need physical crit chance. Skip both if your carry deals magic or fire damage.
Are Storm Hideout relics worth building? Only if you are actively farming Storm Hideout. Awakened Tear and Awakened Double Tomoe boost all damage in that raid and stack, but they do nothing outside it.
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